Skype has finally planned to move from peer-to-peer system to the new cloud-based one. When the skype was created, it was using a decentralized network called as a peer-to-peer system. At that time, the PC which was having high speed and sufficient processing power were elected as ‘supernodes’ while the other machines connected to it on the same network.
All the videos, voice and text traffic was used to travel over the peers directly when the firewall and router were available but indirectly when nothing was available. People used to take help from Skype support service for immediate assistance.
It was usually perceived that Peer-to-peer system is totally private without having any central servers that can perform the surveillance operation and another form of spying. It means that if your Skype webcam is not working, then there are chances that someone else is screening your conversation and stealing the private video chat.
Apart from so many features, there were certain problems as well that put a dent on this system image. One of those is offline peers. When lots of peers remained offline, then the other clients connected to it get collapsed because the number of available active nodes are not sufficient to build a fully connected network. Another problem identified in the peer-to-peer connectivity was a privacy issue. The vulnerability of IP address over the peers is also a result of Peer-to-peer network, which may sometimes result in loss of private data from the system. This problem is quite common these days and is affecting more than millions of PC in the world of e-sports.
Earlier the skype network used to connect only with the permanently static PCs due to which the whole bandwidth and processing power was spared but with the advent of technology and growth of smartphones and mobile computing in the market, the assumption that excessive bandwidth and power is spared has totally proved wrong and these smartphones are now acted as a ‘supernodes’ to the computer connected permanently to the skype network. If you want to know it in details, then you can talk to the team via Skype customer service chat. They will provide a complete information in this regard.
To stabilize the network, Microsoft in 2012 has added a dedicated supernode that will help to stay connected to the network regardless of the current client being connected or not. But the major limitation in this supernode system was that it still used the same peer-to-peer network technology. In case your Skype sound not working, then you can call at skype support number.
Now Microsoft has changed the conventional server network. In this system, the client will act like a pure client and dedicated cloud servers. The company is going to switch to this network completely. Here we want to mention that the existing old peer-to-peer skype clients will stop working on this new servers. New clients can use this new networks on windows XP and its higher versions. For apple OS users, all the iOS with 8 and higher version can use it. Apart from this all the PlayStation3 users and smart TV users can also use this network without requiring any replacement.
If we talk of the new cloud-based system, then this is utilized to form the base for other skype features. Take, for example, if you want to send any file to the recipient, then his presence is necessary to accept and download it. But after introducing a new cloud network, the user can easily share a file with his friend without requiring its availability. You can easily fire the files from your computer to the recipient PC even if your friend is offline. Moreover, the same file can be sent to the multiple users and can be opened by the same recipient on multiple devices. Apart from this all the features and functionalities related to audio and video calling remained same in the new network.